HarmonyWorld
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Scripting
HarmonyWorld features a powerful behavior system in which creators can create interactions through LUA. This will allow creators to control fundamental aspects of the world such as player movement, UI, and interactivity. Scripting will also allow users to shape the world in real-time by creating and controlling objects and or groups of objects.
  • The HarmonyWorld editor features a clean code editor with syntax highlighting.
  • Scripts are always server-sided, therefor any client events/actions have to be registered directly onto the player using e.g the onPlayerEnter event.
There will be extensive documentation along with tutorials to educate users and allow them to utilize scripting as efficiently as possible.
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